Project IGI ::-

Description ::-

In this sequel to the award-winning Project IGI: I’m Going In, players assume the role of British covert operative David Jones, a former SAS soldier now working for the secret U.S. military organization codenamed ‘IGI’. Set directly after the events of the original game, Jones undertakes top-secret military operations by infiltrating airbases, harbors, and secret government installations located deep within enemy territories. IGI 2 boasts an action-packed single player campaign, featuring enhanced AI, a diverse range of weapon types and a newly implemented save system. Additionally, IGI 2 will offer intense team based multiplayer action. With an immersive storyline spanning across China, Russia and Libya, IGI 2 delivers a thinking-gamer’s first-person shooter. Each action packed mission expands the plot and is driven forward with impressive animated cut scenes that continue to absorb the player in the game’s carefully constructed narrative.

Project I.G.I.: I’m Going In is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features.

I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop’s Project I.G.I.: I’m Going In. The original, published by Eidos Interactive, offered only single-player play with no save game feature; it was polished and well-executed.


The game’s protagonist, David Jones, was sent to the Carpathian mountains in Russia to recover a set of EMP chips stolen by a group of Russian mafiosa from a high-tech US facility. After infiltrating the weather station in the mountains and retrieving one of the EMP chips, his mission director, commands him to go to retrieve the remaining EMP chips so that the IGI researchers can launch a full research on the chips to determine their real usage towards the thieves.
Unfortunately, David Jones was betrayed by both his pilot and his mission director, who were part of the betrayal, after retrieving all the chips in different locations in Russia. Forced to jump down from the helicopter, he eventually survives the deadly fall and lands at the borders of Romania, where he is desperate to escape from the incoming border patrols. Meanwhile, both his former pilot and his mission director have escaped and the IGI could not detect their whereabouts after the incident, but spent enough efforts to get an important detail that David’s former mission director had made several weapons and military deals with Jach Proboi in Libya, much to David’s disgust, as Priboi wasn’t really a good friend to David. However, under Anya, his new mission director’s guide, he sets off to Libya himself and searches for the middle-aged Priboi, who had been locked up by the Libyan Intelligence for unstated purposes.
After rescuing Priboi and escaping out of the Libyan prison, Priboi states that all the information which David needs are in a safe in his villa, which was being used as a command center by the ruthless Libyan general, Major Zaleb Said. David then decides to go to the [villa] to get the papers. Surprisingly, after going through a lot of efforts and gunfights, Priboi discovers that Major Said had taken his papers and vows angrily to take them back. He suggests David to take control of the chopper in his airbase not far away from the villa in order to confront Major Said. They indeed got the chopper without much haste, and manage to gun Major Said down amidst the confusion and also get the papers back. Upon returning to his villa, Priboi tells David that the trade that he made with David’s former missions director was in a seaport in Egypt.
David sets off to the port without hesitation, and managed to discover that his pilot and former mission director were actually cooperating with some country to operate the chips. David kills his pilot in the seaport, then takes a seaplane there and ventures off to the islands near China, where Anya states to be running suspicious activities throughout the time. What Anya said was quite true; David found his mission director cooperating in secrecy with a Chinese general, whom he found out later to be General Wu Xing, who plans to use the chips to blindfold US intelligence and cripple the powers within.
After some chaos and confusion, David tracks the entire plan location to a large and closely-guarded rocket launch pad, where Anya asks him to disable the system immediately before the launch is made and causes an international incident. With efforts, David then succeeds in preventing the rocket from heading towards its programmed destination and to detonate somewhere safe. Finally, he prevents a major disaster from occurring, and the world is once again safe and sound.


In Project I.G.I. the player is required to assess the situation and use the weapon best suited under the circumstances. At his disposal are a multitude of weapons which may include land mines and sniper rifles to captured enemy weapons. Realism was intended to be paramount in the game, and so it features real weapons such as the Glock 9mm, MP5SD, SPAS-12 and the Dragunov sniper rifle.

Knives: Combat Knife

Sidearms: Glock 17, Colt Anaconda, Desert Eagle

Submachine Guns: MP5SD3, Uzi (also in pair)

Assault Rifles: M16A2/M203, AK47

Shotguns: SPAS12, Mk3A1 Jackhammer

Sniper Rifles: SVD Dragunov

Heavy Weapons: M249 SAW, LAW80, M2HB

Explosives: HE Grenade, Flashbang, Proximity Mine

Special: Binoculars, Map computer (gives realtime satellite image of the terrain), Medipack

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